We Deserve Better Villains: A Video Game Design Survival GuideКНИГИ » ПРОГРАММИНГ
Название: We Deserve Better Villains: A Video Game Design Survival Guide Автор: Jai Kristjan Издательство: CRC Press Год: 2019 Страниц: 254 Язык: английский Формат: epub, azw3, pdf (conv) Размер: 10.1 MB
Deserve Better Villains is a highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live. Each chapter outlines a period in a video games development cycle, what key concepts need to be on a designers mind and how they can work to improve themselves every step of the way. To help visualize the journey the chapters start with a section centered on the reader as a hero character in a fictitious adventure video game that faces the trials and tribulations of the development cycle to completing the game. We all deserve better games, better heroes and villains which starts with learning what it takes to survive in the game development system as a videogame designer.
We deserve better villains. And not just villains—we deserve better everything in video games. Right now that isn't happening, and instead of looking outward to blame the world it's time to look to ourselves as video game designers. Over the last 15 years I have seen all manner of game designers, from self-taught to scholastically trained, yet every group is missing the practical understanding of what needs to be done when making a game in the development cycle. This practical or tribal knowledge is not being passed along which means that games are routinely starting again from scratch, destined to repeat the same mistakes. This can be seen across the entire industry of games, and players wonder why we don't make classics like we used to. Well, it's plainly because video game designers just don't have the experience to call on anymore. Instead of letting this happen any longer I want to take a stand, to plant my flag in the ground, raise my sword and yell, “NOT AGAIN, NOT EVER.” This book is the direct result of me fighting for all games to be better - I can save a few every year, but it's time to help everyone. Your job is to learn and apply it, cause, dammit, I WANT BETTER VILLAINS!
Key Features • Accessible enough for novices, insightful enough for veteran game designers • Allows readers of at any level of video game knowledge to connect with the struggle of making a video game • Concepts are delivered in a short, specific approach followed with practical exercises to follow to getting the reader into action to improve their skills
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